Setup
Build Dependencies
Rust (version > 1.55), CMake (version > 3.11), Git and a C++11 compiler need to be installed and in your PATH for a crossplatform build from source. This crate also offers a bundled form of fltk on selected platforms, this can be enabled using the fltk-bundled feature flag (which requires curl and tar to download and unpack the bundled libraries). If you have ninja-build installed, you can enable it using the "use-ninja" feature. This should accelerate build times significantly.
- Windows:
- MSVC: Windows SDK
- Gnu: No dependencies
- MacOS: No dependencies.
- Linux: X11 and OpenGL development headers need to be installed for development. The libraries themselves are available on linux distros with a graphical user interface.
For Debian-based GUI distributions, that means running:
sudo apt-get install libx11-dev libxext-dev libxft-dev libxinerama-dev libxcursor-dev libxrender-dev libxfixes-dev libpango1.0-dev libgl1-mesa-dev libglu1-mesa-dev
For RHEL-based GUI distributions, that means running:
sudo yum groupinstall "X Software Development" && yum install pango-devel libXinerama-devel libstdc++-static
For Arch-based GUI distributions, that means running:
sudo pacman -S libx11 libxext libxft libxinerama libxcursor libxrender libxfixes pango cairo libgl mesa --needed
For Alpine linux:
apk add pango-dev fontconfig-dev libxinerama-dev libxfixes-dev libxcursor-dev
- Android: Android Studio, Android Sdk, Android Ndk.
Runtime Dependencies
- Windows: None
- MacOS: None
- Linux: You need X11 libraries, as well as pango and cairo for drawing (and OpenGL if you want to enable the enable-glwindow feature):
apt-get install -qq --no-install-recommends libx11-6 libxinerama1 libxft2 libxext6 libxcursor1 libxrender1 libxfixes3 libcairo2 libpango-1.0-0 libpangocairo-1.0-0 libpangoxft-1.0-0 libglib2.0-0 libfontconfig1 libglu1-mesa libgl1
Note that if you installed the build dependencies, it will also install the runtime dependencies automatically as well.
Also note that most graphical desktop environments already have these libs already installed. This list can be useful if you are testing your already built package in CI/docker (where there is not graphical user interface).
Detailed setup
This section assumes you don't even have Rust installed, and is separated into different environments:
Windows (MSVC toolchain)
- Go to the rust-lang get-started section.
- Follow the link to
Visual Studio C++ Build tools
and download the MSVC compiler and Windows sdk. - Using the installer, install:
and make sure the following are checked:
- You can also check CMake in the previous list, or download CMake from here.
- If you don't have
git
, make sure to get it from here. - From the rust-lang.org website, download the correct rustup installer for your architecture.
- Once you're all set up, you can create a Rust project using
cargo new
, addfltk
as a dependency in your Cargo.toml and build your application.
Windows (gnu toolchain)
If you don't already have msys2, you can get it from here.
- You can get the Rust toolchain via the pacman package manager, or via rustup as described previously. The installation process however would require specifying the use of the gnu toolchain (not choosing the default which would install the MSVC toolchain). The toolchain should also reflect the architecture of your machine. For example, a 64bit machine should install the x86_64-pc-windows-gnu toolchain. If you decide to get Rust via the package manager, make sure you're getting the mingw variant, and with the correct MINGW_PACKAGE_PREFIX (for 64bits, that env variable would equate to mingw-w64-x86_64).
- Assuming you're installing everything via pacman, open the mingw shell (not the msys2 shell, it can be found bundled in the msys2 install directory, or via
source shell mingw64
) and run the following:
pacman -S curl tar git $MINGW_PACKAGE_PREFIX-rust $MINGW_PACKAGE_PREFIX-gcc $MINGW_PACKAGE_PREFIX-cmake $MINGW_PACKAGE_PREFIX-make --needed
You can replace $MINGW_PACKAGE_PREFIX-make with $MINGW_PACKAGE_PREFIX-ninja if you plan to use ninja via the use-ninja feature.
- Once you're all set up, you can create a Rust project using
cargo new
, addfltk
as a dependency in your Cargo.toml and build your application.
MacOS
- To get the Xcode Command Line Tools (which have the C++ compiler), run:
xcode-select --install
Follow the instructions. Alternatively you can install clang or gcc from homebrew.
- To get CMake, you can get it from here.
Or from homebrew as well.
brew install cmake
- To get the Rust toolchain:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
And follow the default instructions.
- Once you're all set up, you can create a Rust project using
cargo new
, addfltk
as a dependency in your Cargo.toml and build your application.
Linux
- Use your package manager to get a C++ compiler, CMake, make, git. Taking Debian/Ubuntu as an example:
sudo apt-get install g++ cmake git make
- To get the dev dependencies for FLTK, you can also use your package manager: For Debian-based GUI distributions, that means running:
sudo apt-get install libx11-dev libxext-dev libxft-dev libxinerama-dev libxcursor-dev libxrender-dev libxfixes-dev libpango1.0-dev libgl1-mesa-dev libglu1-mesa-dev
For RHEL-based GUI distributions, that means running:
sudo yum groupinstall "X Software Development" && yum install pango-devel libXinerama-devel libstdc++-static
For Arch-based GUI distributions, that means running:
sudo pacman -S libx11 libxext libxft libxinerama libxcursor libxrender libxfixes pango cairo libgl mesa --needed
For Alpine linux:
apk add pango-dev fontconfig-dev libxinerama-dev libxfixes-dev libxcursor-dev
- To get the Rust toolchain:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
And follow the default instructions.
- Once you're all set up, you can create a Rust project using
cargo new
, addfltk
as a dependency in your Cargo.toml and build your application.